Hi, I'm trying create stereoscopic panorama viewer for Gear VR, but there is one thing, that I can't resolve. Please post feedback here in this thread. This work will ship as part of Unity 2017.3. If you have 3D 360 content, you can take things a step further for the ultimate immersive experience by using the Skybox Panoramic shader’s 3D settings.įull project details and documentation available at. Voila! You now have a Skybox being driven by your panoramic video! Turn on the Virtual Reality Support Player Setting and throw on a VR headset and you’ll immediately be surrounded by your video in full 360. Then, connect that texture to a Material set to use the new Skybox/PanoramicBeta shader and use that as your Scene Skybox Material. The key is to target the Video Player to a Render Texture of the same dimensions as the video. mp4) containing either 360 or 180 equirectangular or cubemap content, import it as an asset, and play it through a Video Player component. The concept is simple and straightforward. Today, we are pleased to announce that we are ready to share our work in the form of a beta shader ready for use in any Unity 5.6 or later project. Over the past months we have slowly been refining our suggested workflow and working on a high quality shader to make it happen. Since the introduction of the new Video Player component in Unity 5.6, we’ve had a lot of questions about how to integrate 360 video into a Unity project.
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